

The red one, Blinky, acts as a classic Pac-Man ghost - chasing a player until they are caught, either by itself or another player. The only exception to this rule is Itchy, who will end air strike ability in favor of a bad effect. The eater will eat any player and NPC ghosts, but act normal to other players. Anyone caught in the smoke clouds left behind (except the eater) will either be turned into a ghost or stunned.

Once the pellet is eaten, it will give the eater one of a total of four temporary powers (possibly less depending on the settings set by the player), including: A player at basic speed is not fast enough to grab the pellet but once their speed is raised to around half of the bar, they are fast enough to grab it. The last Pac-Man standing by the end of the round is the winner.Įventually, a Power Pellet will spawn somewhere in the maze, moving away from players who try to grab it. When all of the Pac-Dots are eaten on screen, they all immediately regenerate, allowing for more ways of gaining speed. After a certain amount of Pac-Dots are eaten, the player will gain max speed. When a player eats a Pac-Dot, they will speed up. The four players are put into a maze with Pac-Dots scattered all over. Each mode has the same basic gameplay for matches.

Ranks are reset after each calendar month, but the players final rank from the last month will give a boost for the new month. As the player wins matches, their rank will go up. In both of these modes, the settings are customizable (such as maze themes, power-pellet abilities, NPC ghosts, etc.) The third Game mode is Battle Arena, in which the player is thrown into a random online room with randomized settings. In "Party", you can either create or join a party online using a code. In "Quick Play", you can add controllers to play locally or alternatively add Pac-Bots to act as players. There are 3 types of gameplay, with slight variations between them.
